I will do cleanup motion capture data mocap animation keyframe cleanup, c3d mapping


About this gig
Do you have noisy, jittery or misaligned mocap clips? Does skeleton mismatches, foot sliding, or joint pops when applying mocap to your game rig? Need fast cleanup plus manual polish for production quality in Unreal/Unity? I clean & retarget mocap using a hybrid workflow (AI denoise + manual correction) so your performance data is accurate, polished & ready for games, cinematics or VR. I can retarget animation from Rokoko, Mixamo, or your own raw mocap data on any skeleton
What I offer:
- FBX mocap cleanup
- AI mocap cleanup
- retarget + FBX
- real time mocap cleanup
- Animation cleaning
- Keyframe cleanup
- Mocap to rig
- Mocap retargeting
- Motion capture cleanup
- Retarget animations
- Rotoscoping
- Green screen removal
- Background removal
- Motion tracking
- Motion capture
- fixing floor contact, body intersections
- Mocap noise removal, stabilization & joint smoothing
- Foot-sliding correction, root stabilization, IK/FK blend fixes
- Loopable cycles, animation clips
- Facial retarget or lip-sync integration
- Sky Replacement
- Matte Painting
- Alpha Matte Creation
- Chroma keying
Stop wasting days fixing raw mocap get polished animation data fast. MESSAGE ME with your raw capture & Ill deliver production-ready clips.
Get to know Faith M
3D Motion Capture, Cinematic Animator: Unreal Engine, Game Trailer
- FromNigeria
- Member sinceAug 2024
- Avg. response time4 hours
Languages
English, French, Spanish, Italian
My Portfolio
FAQ
What mocap formats do you accept?
I accept FBX, BVH, C3D, and most raw marker/CSV exports from Rokoko, Xsens, Vicon, and MotionBuilder.
What does mocap cleanup include?
Noise reduction, joint smoothing, root stabilization, foot-plant fixing, IK/FK blending, and removal of tracking glitches.
Do you retarget to custom rigs and game skeletons?
Yes — I retarget to Unity/Unreal rigs, custom engine skeletons, and specific game rigs with proper bone mapping.
How do you fix foot sliding?
A combination of IK foot locking, contact detection, and manual keyframe correction to ensure realistic foot planting.
Can you create loopable animation cycles from mocap?
Yes — walk/run cycles, idle loops, and combat cycles can be produced and baked for use in game engines.
Do you support facial mocap and lip-sync retarget?
Yes — facial retarget and phoneme-based lip-sync is available as an add-on (requires facial capture or audio).
What is AI mocap cleanup?
AI cleanup uses machine-assisted denoising and joint stabilization to accelerate correction, followed by manual polish for production quality.
Will the cleaned mocap work with Unreal Live Link?
Yes — I can prepare cleaned mocap clips and set up Live Link sessions for real-time playback in Unreal Engine.
Do you provide source and baked versions?
Yes — I deliver both editable (layered) formats and baked FBX clips ready for engine import.

