I will fix phaser 4 html5 playable ads unity applovin mraid webgl bugs ios android app

M
maryheroicdevop
M
maryheroicdevop
Mary Banky

Level 1

About this gig

Your playable ad looks perfect in the browser until the ad network rejects it, the install button fails, the file exceeds the size limit or the Unity gameplay refuses to work as lightweight HTML5.


Repeated exports will not solve a packaging or SDK problem.


WHAT I HANDLE:

- Build full android and ios unity game

- PC game

- Phaser 3 / Phaser 4 game

- JavaScript / TypeScript game

- HTML5 Canvas

- WebGL

- Unity gameplay conversion

- AppLovin playable ads

- Unity Ads

- Meta playable ads

- MRAID integration

- single-file HTML

- embedded assets

- file-size optimization

- touch controls

- orientation testing

- CTA integration

- end-card implementation

- ad-network validation

- Google Playground

- Unity Spark

- AI game polish

- HTML5 game export

- browser game testing


Message me your existing playable, target network and rejection details. I will identify the actual blocker before changing the game.


CONTACT ME NOW!!!

Get to know Mary Banky

Mary Banky

React Native, Nextjs, Nodejs, iOS, Android Mobile App, Game Full Stack Developer

5.0(12)

Level 1

  • FromNigeria
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Last delivery1 week
  • Languages

    English, Italian, German
I’m Mary, a Senior Full Stack & Mobile App Developer helping startups, businesses, and agencies build, fix, migrate, and launch digital products. I specialize in React Native, Flutter, Next.js, React, Node.js, TypeScript, Firebase, Supabase, PostgreSQL, MongoDB, and SaaS development. I build mobile apps, web apps, SaaS, AI apps, CRM systems, APIs, dashboards, Chrome Extensions (Manifest V3), Software and iOS, Android apps. I also build HTML/JavaScript games, online games and arcade games with Phaser.js, TensorFlow.js and MediaPipe, plus API, payment and authentication integrations.

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