I will create an unreal engine 5 game with blueprints
About this gig
HELLO
Have an idea for a game but need someone to actually build the systems?
You're in the right place.
I will create and implement gameplay systems in Unreal Engine 5, using UE5 Blueprints to turn your concept into a functional playable experience.
What I Can Create
- 2D & 3D gameplay systems
- UE5 Blueprint scripting
- Player movement and controls
- Enemy and basic AI systems
- ️ Combat and interaction mechanics
- Weapons and shooting mechanics
- ️ Health, damage and respawn systems
- Checkpoints and progression
- Objectives and quest systems
Why Work With Me?
I don't just want to make something that technically works. I want the gameplay to feel good.
I take your requirements, references and ideas and turn them into practical Unreal Engine systems that you can continue building on.
Whether you're creating a mobile game, indie project, 2D game, 3D adventure, shooter, simulator or prototype, I can help you get the core gameplay working.
Send me your game concept before ordering. Tell me what you want to build, what systems you need, and your target platform, and I'll help you determine the best approach and provide a custom offer.
Get to know masonvicchy
Im a professional Game Programmer specializing in gameplay programming, systems
- FromUnited States
- Member sinceSep 2026
Languages
English, German, Spanish
FAQ
Do you work with Unreal Engine 5?
Yes. I primarily work with Unreal Engine 5 and Blueprint-based gameplay systems.
Can you create both 2D and 3D games?
Yes. I can work on both 2D and 3D gameplay depending on your project's requirements.
Can you make mobile games?
Yes. I can implement mobile-focused gameplay and controls. More complex mobile optimization can be quoted depending on the project.
Do you use Blueprints or C++?
My gig is primarily focused on UE5 Blueprints. If your project requires significant C++ development, please contact me first.
Can you create an entire game?
Yes, depending on the scope. Larger games require a custom quote because development time varies significantly based on mechanics, content and complexity.
