I will do realistic metahuman character modelling, arkit 52 blendshapes and rigging


About this gig
Greetings!!!
Are you looking for a hyper-realistic 3D character ready for games, animations, or live streaming? You are in the right place!
I specialize in 3D character modeling, rigging, and facial animation setup. I will create or edit a custom Metahuman or 3D character tailored exactly to your reference images and fully optimize it for your project needs.
What I Offer:
- Custom 3D Modeling: High-quality, realistic Metahuman or game-ready characters.
- 52 ARKit Blendshapes: Perfect shape keys for standard iPhone facial mocap (Live Link Face, iFacialMocap, FaceCap).
- Advanced 3D Rigging: Clean full-body skeleton compatible with Unreal Engine 5, Unity, or Blender.
- Multi-Platform Support: Ready for VRChat, VTubing (VRM/GLB), streaming, and cinematic animation.
Why Choose Me?
- Technical Precision
- Mocap Ready
- Optimized Topology
- Engine Native
- Fast Response
PLEASE READ BEFORE ORDERING
Because every 3D character has different complexities, please message me before placing an order. Send me your reference images and technical requirements so I can give you a custom quote and timeline!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Masser
Versatile Stylistic Adapter
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
Can I use this character for iPhone facial tracking?
Yes! The 52 ARKit blendshapes are perfectly mapped and fully compatible with Apple Live Link Face, iFacialMocap, and FaceCap for real-time tracking.
Do you create the 3D model in the Basic or Standard packages?
No. The Basic and Standard packages require you to provide your own existing 3D model. If you need a completely new character built from scratch, please select the Premium package.
Which 3D software and file formats do you deliver?
deliver industry-standard formats including .FBX, .OBJ, .GLB, or .VRM. I can also provide the source file (.blend or .maya) depending on your package.
Is the character rig compatible with Unreal Engine 5?
Yes. The skeleton structure is completely optimized for the Unreal Engine 5 mannequin system, making it easy to retarget animations.
Can I use the Premium character commercially for my game or stream?
Commercial rights depend on your project scale. Basic streaming and indie use are included, but large-scale commercial use (like published games or films) requires a custom quote. Please message me in DM to discuss your usage level so I can give you a proper, fair price.

