I will create realistic game ready 3d characters for unity and unreal engine


About this gig
Hello
Welcome to your one-stop hub for premium 3D assets!
I am a professional 3D Modeler and Sculptor with a deep passion for bringing complex concepts to life. My absolute strongest skill is stylistic versatility. Whether your project requires gritty hyper-realism for Unreal Engine, vibrant stylized aesthetics for mobile Unity games, clean topology for animation, or solid watertight meshes for 3D printingI can match any visual style flawlessly.
I look at your reference images, decode the artistic DNA of your project, and replicate it perfectly to ensure my models blend seamlessly into your existing world.
What I Can Do For You:
- Character Modeling & Sculpting
- Game Asset Creation
- Production-Ready Pipeline
- Engine-Ready Integration
- 3D Printing Preparation
My Technical Toolkit:
- Modeling & Sculpting: Blender, ZBrush, Maya
- Texturing & Baking: Substance Painter, Photoshop
- Game Engines: Unreal Engine 5, Unity
Why Work With Me?
- Style Chameleon:
- Performance Optimized
- Transparent Communication
- Reliable Deadlines
Lets turn your ideas into stunning 3D realities. Send me a message with your concept art or project brief, and lets get to work!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Masser
Versatile Stylistic Adapter
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
Can you match a specific art style for my project?
Yes, absolutely. Stylistic versatility is my specialized expertise. Whether you need hyper-realism for Unreal Engine, low-poly cartoon styles for Unity, anime, or hand-painted aesthetics, I can perfectly replicate any artistic DNA. Just provide your reference images or style guide.
Are your 3D models ready to be used in games right away?
Yes. I deliver production-ready, optimized game assets. Every model features clean topology (retopology), efficient UV unwrapping, and industry-standard PBR textures, making them completely plug-and-play for Unreal Engine and Unity.
Do you provide source files, and which formats do you use?
Yes, I always deliver the final source files. Depending on your pipeline requirements, I provide standard formats including FBX, OBJ, STL (for 3D printing), and native files from Blender, ZBrush, or Substance Painter.
Can you prepare models specifically for 3D printing?
es, I can. I ensure that sculpts intended for 3D printing are fully watertight, non-manifold, and exported as error-free STL or OBJ files. I optimize the geometry to preserve fine sculpted details during the physical print.
Do your character models include rigging and animation?
My standard packages focus strictly on modeling, sculpting, and texturing. However, I can provide a custom offer that includes professional character rigging and skinning if your project requires animation-ready meshes.

