I will create top unity realtime vfx, using vfx graph, shader graph, particle system


About this gig
MAKE YOUR GAME COME ALIVE WITH STUNNING VFX!
Give your game the visual impact it deserves with professional, cinematic VFX that make every spell, explosion, and combat moment unforgettable.
I create custom Unity and Unreal Engine VFX designed to make your game feel polished, immersive, and unique.
WHAT I CREATE
- Magic spells, fire, ice, lightning & energy effects
- Combat FX, sword slashes, hit impacts & muzzle flashes
- Explosions, smoke, fire & environmental effects
- Portals, shields, auras, trails & energy beams
- Dissolve, glow, hologram & stylized shader effects
TOOLS & FEATURES
- Unity Particle System, VFX Graph & Shader Graph
- Unreal Engine Niagara & Materials
- Custom textures, materials & visual effects
- Optimization for mobile and PC games
WHAT YOU GET
- Game-ready VFX and organized project files
- Clean, easy-to-integrate effects
- Source files and revisions as agreed
Whether you're building an RPG, horror, action, or fantasy game, I'll help your visuals stand out.
MESSAGE ME BEFORE ORDERING with your references and project details so we can discuss the best solution for your game.
Let's create VFX that players will remember!
Get to know Mathew J
Making Every Explosion, Spell and Impact Feel Epic
- FromUnited States
- Member sinceAug 2026
Languages
English, Italian, German, French, Spanish
FAQ
What types of VFX can you create for my game?
I can create magic spells, explosions, fire, smoke, lightning, combat effects, portals, energy beams, sword trails, shields, environmental effects, and custom VFX based on your references.
Do you work with Unity and Unreal Engine?
Yes! I create VFX using Unity Particle System, VFX Graph, Shader Graph, and Unreal Engine Niagara, depending on your project requirements.
Can you create custom VFX from a reference video or image?
Yes! Send me your reference images, videos, or concept art, and I'll use them to understand the style and appearance you want.
Are your VFX optimized for games?
Yes, I consider performance and optimization when creating effects, with the target platform and project requirements in mind.

