I will build ue5 online fps tps online multiplayer game unity godot fighting game


About this gig
Want to build a powerful FPS multiplayer game in Unreal Engine 5 with full online features and dedicated server support? You're welcome.
I specialize in Unreal Engine 5 multiplayer game development from replicated FPS mechanics to lobby systems, Steam integration, and networked gameplay that's optimized for both PC and console.
What I Offer:
- First-person character setup (movement, sprint, crouch, jump, camera)
- Advanced weapon system (hitscan/projectile, recoil, ammo types, reload)
- Multiplayer health, damage, death, and respawn logic
- Fully replicated systems (movement, shooting, effects)
- Online subsystem setup (Steam, Epic, or LAN)
- Lobby + matchmaking UI (join/create game, auto-assign teams)
- GameModes like Team Deathmatch, FFA, or custom PvP modes
- Dedicated server-ready and optimized for low-latency gameplay
Why Choose Me?
I stay updated with trending multiplayer subgenres like:
- Tactical Shooters (e.g., Ready or Not, Ground Branch)
- Extraction-style PvP (e.g., Escape from Tarkov, The Finals)
- Hero shooters (e.g., Valorant)
- Arena shooters (e.g., Quake, Splitgate)
Don't hesitate to CONTACT ME for your consultations and game idea development
Thanks!
Get to know Tosleem
Game Developer Specializing in Unity, UE5, 2D Multiplayer and Web3
- FromNigeria
- Member sinceFeb 2025
- Avg. response time1 hour
- Last delivery1 month
Languages
English
My Portfolio
FAQ
What game engines do you work with?
I primarily work with Unreal Engine 5 for FPS/TPS online multiplayer games, but I also support Unity and Godot if you're looking for a fighting or action game in those engines.
Do you provide complete multiplayer systems like matchmaking, lobbies, and replication?
Yes, I offer full online multiplayer functionality including replication, dedicated server setup, matchmaking systems, lobby creation, and team-based modes depending on your needs.
Can you develop both first-person and third-person shooter games?
Absolutely, I can create immersive FPS or TPS experiences with fully custom character controllers, animations, and combat systems depending on your vision.
What do I need to provide before you start working?
Just a clear description of your game idea, the engine you'd like to use, core features you want included, and any references or examples you have. I’ll take it from there

