I will develop turn based rpg, tactical combat, strategy and grid systems in unity

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matt_eess
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matt_eess
Matt

About this gig

Build a polished turn based game system in Unity tailored to your game's mechanics and vision.


I can develop everything from basic turn based combat to complete tactical RPG and strategy systems, including grid movement, combat, abilities, enemy AI, status effects, UI, progression, and more.


What I can build:

  • Turn based combat systems
  • Grid and tactical movement
  • Action points and turn order
  • Melee and ranged attacks
  • Skills, abilities, and spells
  • Character stats and attributes
  • Enemy AI and tactical behaviors
  • Health, damage, armor, and critical hits
  • Status effects and buffs/debuffs
  • Inventory and equipment systems
  • Experience, levels, and progression
  • Objectives and mission systems
  • Combat UI, HUDs, and menus
  • Dialogue and interaction systems
  • Custom gameplay mechanics
  • Save/load systems
  • Integration with your existing Unity project


Whether you're creating a tactical RPG, strategy game, turn based RPG, dungeon crawler, or custom combat game, I can build the underlying systems to fit your project.


Send me your game concept, mechanics, or design document before ordering so we can determine the right scope for your project.

Get to know Matt

Matt

The Realm of Game Development

  • FromArgentina
  • Member sinceJul 2026
  • Languages

    English, Portuguese, Spanish
Hi, I'm Matt, a game developer specializing in turn based RPG and strategy games in Unreal Engine. I create tactical combat systems, turn managers, AI behaviors, character progression, inventory systems, dialogue, quests, and polished gameplay mechanics. Whether you're building a classic JRPG, tactical strategy game, or a modern turn based experience, I deliver clean, scalable, and optimized systems designed for long term development.

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