I will create procedural generation and roguelike systems in unreal engine 5

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matthew_jefrey
M
matthew_jefrey
Matthew J

About this gig

Hello Amazing Buyer,

Want a highly replayable roguelke with infinite procedural levels that keeps players coming back for just one more run?


I specialize in production-ready Procedural Generation and Rogue systems in Unreal Engine 5.7 using the brand-new official Production-Ready PCG Framework (no more experimental limitations). I build fast, optimized, seed-based systems that deliver endless variety in dungeons, levels, biomes, items, enemies, and events perfect for action, turn-based, roguelike survival, deck-builders, or hybrid genres.


What I Deliver:

  • Full PCG-powered procedural generation
  • Roguelike dungeon & level generation
  • Dynamic spawning systems
  • Core rogueli_ke mechanics
  • Performance-optimized for 60+ FPS on PC/console
  • Clean, well-commented Blueprints + optional C++ implementation


Why Clients Love Working With Me:

  • 100% focused on UE5.7 Production-Ready PCG
  • Lightning-fast iteration
  • Unlimited revisions
  • Daily progress updates with in-editor videos


Whether you need a complete roguelike prototype, full dungeon crawler, open-world rogueliike, or just the PCG backbone for your existing project Ill deliver a polished, engaging system that stands out.

Get to know Matthew J

Matthew J

Game Environment Artist, UE5 and Unity Expert

  • FromUnited States
  • Member sinceFeb 2026
  • Avg. response time16 hours
  • Languages

    English, Spanish, German, French
Hello Amazing Buyer, I’m a professional 3D Environment Artist creating high-quality, immersive, and optimized game environments for AAA, indie, and commercial projects. I work with Unreal Engine (UE5 – Lumen & Nanite) and Unity (HDRP & URP), using industry-standard tools like Blender, Autodesk Maya, Substance 3D Painter, and ZBrush to deliver game-ready assets and cinematic environments. What I Offer: AAA Quality 3D Environments ealistic & Stylized Worlds Level Design & World Building Modular Assets & PBR Texturing Lighting & Scene Optimization VR & Real-Time Ready Environments