I will integrate multiplayer to your unity or unreal game using photon or mirror


About this gig
Are you struggling to get Multiplayer working in your game?
I specialize in the hardest part of game development: Game Networking. I don't just add code, I integrate commercial grade multiplayer systems into your Unity 3D or Unreal Engine 5 project.
Whether you need a simple 1v1 connection or a complex MMO style lobby, I write clean and modular code that scales.
Supported Tech Stacks:
- Unity: Photon (PUN2/ Fusion), Mirror Networking, Netcode for GameObjects (NGO).
- Unreal Engine: Replication, Dedicated Servers, Steam Subsystem.
What I Can Do For You:
- Full Multiplayer Integration: Transform your single player prototype into an Online Game.
- Lobby Systems: Room creation, matchmaking and "Join by Code" UI.
- Player Sync: Smooth movement synchronization using Lag compensation
- Game State Logic: Sync health, inventory, animations and timers across all clients.
- Steam Integration: Handle Steam Auth, friend lists and Overlay invites.
Why Choose me?
- Expert Code Quality
- Documentation
- Commercial Ready
PLEASE CONTACT ME BEFORE ORDERING....Send me a message with your project details first so I can confirm which solution is best for your specific game!
Get to know Matthew G
Unity and UE5 Game Developer
- FromUnited Kingdom
- Member sinceJan 2026
- Avg. response time2 hours
Languages
English, French
Other Game Development Services I Offer
FAQ
Can you make my game multiplayer for Mobile?
Yes, I specialize in cross platform multiplayer. I can optimize the network code for mobile data usage and ensure it works seamlessly on Android and iOS using Photon or Mirror,
Can you work with Blueprints (Unreal) or do you only use C++?
I am proficient in both. I can write the multiplayer logic entirely in Blueprints for easier iteration or in C++ for maximum performance (whichever you prefer).
Do you help with Steam Integration (Matchmaking & Friends)?
Yes. For the Premium package, I can integrate the Steamworks API to handle Steam authentication, Lobbies, Friend invites and Matchmaking logic.
Do you support Dedicated servers or just Host-Client?
I support both. For Unreal Engine, I can configure Dedicated derver builds. For Unity, I support both Host-Client (Mirror/NGO) and Relay servers (Photon/Fusion) depending on your game's needs.

