I will create 3d low poly environments, backgrounds, static or animated for your game

M
matthieugervais
M
matthieugervais
Matthieu G

About this gig

Generic or poorly optimized scenes can make a game feel unfinished and create unnecessary performance issues.


Get custom low-poly environments and backgrounds built around your game's style, platform, and visual direction. From static scenes to animated environments, each asset is created with clean modeling, efficient geometry, and detailed presentation.


Services include:

  • 3D low-poly game environments
  • Custom backgrounds and scene assets
  • Static or animated environments
  • Low-poly props and environment elements
  • Texturing, shading, lighting, and rendering
  • Game-ready assets for Unity and Unreal Engine
  • Stylized environments for indie and mobile games


Perfect for indie developers, mobile game creators, Unity/Unreal projects, game studios, and anyone needing optimized 3D environment art.


Tools used:

  • Blender
  • Autodesk Maya
  • Substance 3D Painter
  • Unity
  • Unreal Engine


Expect accurate modeling, high-quality visuals, attention to detail, fast communication, and revisions to help refine the final result.


Please contact me so we can discuss every detail and make sure you get exactly what you need.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Matthieu G

Matthieu G

Creating High Quality 3D Characters That Bring Ideas to Life

  • FromFrance
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, French, German, Spanish
I’m a 3D Character Modeler focused on turning concepts, sketches, and ideas into polished digital characters. My work combines creative sculpting with clean, production-ready modeling for games, animation, cinematics, and 3D printing. I pay close attention to anatomy, proportions, clothing, topology, and the small details that give every character personality. Using Blender, ZBrush, and Maya, I can take a character from an early concept through modeling, sculpting, retopology, UVs, texturing, and final presentation.