I will do level design for you

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maximilian_work
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maximilian_work
Maximilian.R.

About this gig

Professional Level Design for Shooters and Semi-Open World Games

I design gameplay-first levels for competitive shooters in the style of CS2 / CS:GO and for semi-open-world games. My focus is on blockouts, player flow, readability, and combat pacing. This is where strong levels are actually built.

What I offer

  • Gameplay-driven level blockouts focused on flow and clarity
  • Shooter level design with strong sightlines, cover placement, rotations, and risk/reward
  • Semi-open-world layouts with clear navigation, landmarks, and exploration flow
  • Engine-agnostic level design principles
  • Unity expertise, but adaptable to any engine
  • A detailed 10-page PDF with annotated feedback directly on top of your level

Experience

  • CS2 / CS:GO-inspired shooter level design
  • Semi-open-world level design
  • Hands-on production experience on the video game Machina Blue

If you want clear, actionable feedback or a solid blockout that improves how your level plays, feel free to message me before ordering.

Get to know Maximilian.R.

Maximilian.R.
4.8(2)
  • FromGermany
  • Member sinceJun 2025
  • Avg. response time2 hours
  • Last delivery6 months
  • Languages

    English, German
Art Student with experience and skill in 2 things: Filmmaking and 3D Character Animation! -Filmmaking Skills: Editing specialized in Vlog Format (Including soft skills like Color Grading, work with Log Footage etc. Perfect for Cinematic Videos/Films) -3D Animation Skills: 3D Character Animations, -Basic- Rigging. First Person Animation Skills (Perfect for Video Games)