I will compress and optimize textures for mobile game performance

M
maxsculpt
M
maxsculpt
femi

About this gig

If your mobile game feels heavy, textures are usually part of the problem.


Large, unoptimized textures eat memory fast. That leads to longer load times, frame drops, and poor performance on lower end devices even if your models are fine.


I focus on reducing texture weight while keeping visual quality intact.


This isnt just resizing images. Its about choosing the right compression approach, formats, and balance so your assets stay sharp but run lighter.


Heres what I work on:


reducing texture resolution without noticeable quality loss

converting textures to mobile-friendly formats

optimizing maps (albedo, normal, roughness, etc.)

removing unnecessary texture data

preparing textures for smooth use in Unity or Unreal Engine


If your project is targeting mobile and performance matters, this is one of the easiest wins.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

3D Asset Repair and Optimization for Games and Engines

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Languages

    English, Spanish, German
Most 3D models don’t cause problems until you actually try to use them. That’s when things start going wrong animations break, meshes deform, imports fail, or performance drops. This is where I work. I take models that aren’t behaving properly and fix them so they can be used in real projects. That might mean cleaning geometry, correcting rigging issues, or preparing assets for game engines like Unity or Unreal. I don’t overcomplicate the process. Find the issue → fix it → make sure it works. If your asset isn’t doing what you expect, I can help you get it there.