I will create custom 3d game props and assets for unity or unreal engine

M
maxwell_am
M
maxwell_am
Maxwell

About this gig

Looking for a custom 3D prop or game-ready asset for your Unity or Unreal Engine project?

I will create professional 3D game props and assets based on your concept, reference images, sketches, or detailed requirements.

I can create assets in different styles, including realistic, stylized, low-poly, and game-ready, depending on the needs of your project.

What I can create

  • Game props and environment assets
  • Furniture and household objects
  • Weapons and equipment
  • Buildings and architectural props
  • Sci-fi and fantasy assets
  • Industrial and mechanical props
  • Stylized and low-poly assets
  • Custom assets based on your concept or reference

What you can receive

Depending on the package you choose, your asset can include:

  • High-quality 3D modeling
  • Clean topology
  • UV unwrapping
  • PBR texturing
  • Materials
  • Optimized game-ready geometry
  • LODs
  • Collision setup
  • Unity or Unreal Engine compatible files
  • Source/project files

I can work from concept art, sketches, photographs, existing references, or your own ideas.

File formats

Depending on your project requirements, I can provide formats such as:

FBX, OBJ, BLEND, GLB/GLTF and other formats agreed upon before the order.

Why work with me?

I focus on creating assets

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Maxwell

Maxwell

Unreal Engine Game Developer 3D Games and Gameplay Systems

  • FromUnited States
  • Member sinceAug 2026
  • Languages

    English, Spanish, French
Hello! I’m Maxwell, an Unreal Engine game developer specializing in creating immersive 2D and 3D games with engaging gameplay, responsive controls, stunning visuals, and optimized performance. I can help turn your game idea into a polished experience using Unreal Engine, from gameplay mechanics and UI to environments, animations, and complete game systems.