I will create a game ready 3d character model with blender sculpting and pbr texturing

M
maybeach_dan
M
maybeach_dan
Maybeach D

About this gig

I will create a game-ready 3D character model with Blender sculpting, PBR texturing and rigging


Looking for a game-ready 3D character model built to production standards?

You've found the right artist.

I create custom 3D character models optimized for games, animation, cinematic renders, and 3D printing. Every model I deliver is built with clean topology, proper UV mapping, and high-resolution PBR textures ready to drop straight into Unity or Unreal Engine without extra cleanup.

Whether you need a stylized indie game hero, a realistic cinematic character, or a detailed 3D printable figure, I build it from scratch based on your concept and references.


WHAT'S INCLUDED IN EVERY ORDER


  • Custom 3D character modeling from your reference
  • Organic sculpting and hard surface modeling
  • Animation-ready topology with clean edge loops
  • Full UV unwrapping
  • PBR texturing (2K / 4K / 8K depending on package)
  • Game engine compatible export (Unity & Unreal Engine)
  • Multiple file formats (OBJ, FBX, GLB)
  • Commercial usage rights included

BEFORE YOU ORDER PLEASE READ

Message me before placing your order. Share your:


Character concept or reference images

Intended platform (Unity, Unreal, 3D print, animation)

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Maybeach D

Maybeach D

3d model Artist

  • FromNigeria
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Languages

    Yoruba, English, French, Spanish
Hello, I’m a professional 3D Model Artist specializing in high-quality, production-ready 3D assets for games, VR, animation, and 3D printing. With strong expertise in modeling, sculpting, texturing, and optimization, I create visually compelling and technically clean models that meet industry standards. Whether you need stylized characters, realistic assets, hard-surface models, collectibles, or detailed sculpts, I focus on precision, topology integrity, and clean geometry to ensure smooth workflow integration