I will make high quality models in blockbench


About this gig
Im a dedicated 3D modeler and animator focused on creating high-quality 3D models and animations that bring your ideas to life with precision and creativity.
I maintain an efficient workflow to ensure fast delivery, consistent quality, and smooth project execution from start to finish.
I specialize in creating assets for Minecraft, Hytale, Unity, and Unreal Engine, with a strong focus on blocky models and pixelized textures that perfectly match each games visual style.
To ensure the best results, please message me before placing an order so we can clearly discuss your project scope, requirements, and pricing.
I also handle bulk and custom orders, including:
- 3D Modeling
- Texturing (including sprite creation)
- Animation
- Full packages (Model + Texture + Animation)
Lets create something exceptional for your project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Medina O
Bubble expert, Beamng, Video Editor
- FromNigeria
- Member sinceApr 2026
- Avg. response time2 hours
Languages
Spanish, German, French, Italian, Arabic
FAQ
Are your 3D models optimized for real-time use in Unity and Unreal Engine?
Yes. All 3D models and animations are built with clean topology, efficient polycount, and optimized pixelized textures, ensuring smooth performance in Unity and Unreal Engine as well as compatibility with Minecraft and Hytale pipelines.
Do you match specific art styles like Minecraft or custom blocky aesthetics?
Absolutely. I specialize in blocky 3D models and pixelized textures that align with Minecraft, Hytale, or custom styles, maintaining visual consistency across your entire game project.
Can you handle large-scale or custom asset pipelines?
Yes. I support bulk orders and custom workflows, delivering consistent 3D modeling, texturing (including sprites), and animation across multiple assets while maintaining quality and style for Unity, Unreal Engine, and voxel-based games.

