I will retopologize your 3d model for production in maya


About this gig
Bad topology slows down your entire pipeline. Whether you're dealing with a scanned mesh, a ZBrush sculpt, or imported geometry that isn't deforming cleanly, I'll rebuild it with clean, efficient edge flow that's ready for rigging, animation, or real-time use.
I've worked across full character pipelines on shipped commercial titles including Lord of the Rings Online, Dungeons & Dragons Online, and Graven, so I understand what production-ready topology actually looks like.
What you can expect: clean edge loops, proper polygon density for your use case, neat UV mapping, and a mesh that won't cause problems downstream.
Message me before ordering so we can make sure we're aligned on your needs.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Michael V.
3D Artist
- FromUnited States
- Member sinceAug 2020
- Avg. response time6 hours
Languages
English

