I will retopologize your 3d model for production in maya

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meekalmatter
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meekalmatter
Michael V.

About this gig

Bad topology slows down your entire pipeline. Whether you're dealing with a scanned mesh, a ZBrush sculpt, or imported geometry that isn't deforming cleanly, I'll rebuild it with clean, efficient edge flow that's ready for rigging, animation, or real-time use.

I've worked across full character pipelines on shipped commercial titles including Lord of the Rings Online, Dungeons & Dragons Online, and Graven, so I understand what production-ready topology actually looks like.

What you can expect: clean edge loops, proper polygon density for your use case, neat UV mapping, and a mesh that won't cause problems downstream.

Message me before ordering so we can make sure we're aligned on your needs.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Michael V.

Michael V.

3D Artist

  • FromUnited States
  • Member sinceAug 2020
  • Avg. response time6 hours
  • Languages

    English
I'm a 3D animator and technical artist with 5 years of professional experience and multiple shipped titles, including Lord of the Rings Online, Dungeons & Dragons Online, and Graven. I've worked across the full character pipeline from retopology and rigging to final animation in real production environments. I bring the same standards I've held at professional studios to every project. If you need it done right the first time, I'm your person.