I will do retopology your 3d model and uv mapping


About this gig
HI THERE!
Need your 3D model retopologized and UV-unwrapped for games or films? You're in the right place!
I specialize in turning high-poly or sculpted models into clean, optimized low-poly assets ready for animation, texturing, and real-time engines.
Using Blender, I create precise UV maps and efficient topology that work beautifully for 3D characters, clothing, and game-ready assets. Perfect for low-poly games, VRChat, Second Life, CC4, and anime-style characters.
MY SERVICES
- 3D RETOPOLOGY / RETOPO / LOW POLY MODELING
- UV UNWRAP / UV MAPPING / UV MAP CREATION
- CLEAN TOPOLOGY & MESH OPTIMIZATION
- GAME READY MODEL PREPARATION FOR UNREAL
WHY CHOOSE ME?
HIGHQUALITY RETOPOLOGY, CLEAN MESH FLOW, FRIENDLY COMMUNICATION, FAST DELIVERY, AND AFFORDABLE PRICES.
CONTACT ME BEFORE ORDERING TO DISCUSS YOUR MODEL AND GET A PERFECT, GAMEREADY RESULT EVERY TIME!
RETOPOLOGY, 3D MODEL, LOW POLY, UV UNWRAP, TOPOLOGY, 3D RETOPOLOGY, 3D DESIGN, CLEAN TOPOLOGY, 3D MODELING, UV MAP, UV MAPPING, TEXTURING, GAME READY, OPTIMIZATION, CHARACTER MODELING, BLENDER,
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Mehnaz A
- FromPakistan
- Member sinceSep 2025
- Avg. response time3 hours
Languages
English, Urdu
My Portfolio
FAQ
What is retopology and why do I need it?
Retopology is the process of creating a clean, optimized mesh from a high-poly or messy model. It’s essential for animation, game engines, VR/AR, and rendering because it improves performance and ensures smooth deformations
Can you convert my high-poly model into a game-ready low-poly model?
Yes! I specialize in creating low-poly, optimized meshes while preserving important details. Your model will be ready for Unity, Unreal Engine, or any other game engine.
Will my model be suitable for animation after retopology?
Absolutely. I create animation-friendly topology with proper edge loops and clean flow, so your characters or assets deform correctly during animation.
What file formats do you accept?
I can work with .obj, .fbx, .blend, .ma/.mb, .ztl, .stl and many other 3D formats. Just send me your file, and I’ll take care of the rest.
What will be the output format of the retopologized model?
I usually deliver in .fbx or .obj format, but I can export in your preferred format (Blender, Maya, Unreal, Unity-ready, etc.).
Do you also provide UV unwrapping?
Yes, I can provide clean UVs for texturing and shading if required. Just let me know in advance so I include it in your order.

