I will model professional low poly 3d game props with pbr textures


About this gig
Im a 3D artist focused on game ready props and objects for PC, mobile and console games. I create clean, optimized models that drop straight into Unity, Unreal, or any modern engine.
What you get:
- Custom 3D prop modeled from your reference or concept
- Clean topology and proper UV unwrapping
- PBR textures (Base Color, Roughness, Metallic, Normal, AO)
- Game ready polycount, ready for real-time use
- Export in FBX / OBJ (and native file on request)
How I work:
- You send references, style, and engine (Unity / Unreal / other).
- I confirm scope, price, and deadline.
- I share WIP previews for feedback.
- I deliver final files plus the agreed revisions.
Why work with me:
- Game-ready assets, not just pretty renders
- Fast and clear communication
- On-time delivery with options for extra-fast and additional props
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Mudakikwa
- FromRwanda
- Member sinceOct 2025
Languages
English, Kinyarwanda
FAQ
What do you need from me to get started?
Answer: Please send me your references (images or sketches), a short description of the prop, the target style (realistic, stylized, low poly), preferred file format (FBX / OBJ, etc.) and which engine you use (Unity, Unreal, etc.). If you have a polycount or texture size limit, mention it too.
Which files will I receive?
Answer: You will receive the final 3D model in FBX or OBJ and the PBR texture maps (Base Color, Roughness, Metallic, Normal, etc.) in PNG or JPG. If you need the source file (for example a Blender file), I can also include it if requested.
Can you create more than one prop in a single order?
Answer: Yes. This gig includes one prop by default, but you can use the Additional prop extra, or contact me for a custom offer if you need a full prop pack or environment set.
Are your models game-ready?
Answer: Yes. All models are made with clean topology, UV unwrapping and optimized polycount so they are ready for real-time use in game engines like Unity, Unreal and others.
What if I’m not satisfied with the result?
Answer: I offer revisions within the order so we can adjust shape, details or textures until the model matches your brief. Just provide clear feedback and I’ll update the asset accordingly.

