I will 3d character modeling 3d game character design rigging texture 3d animation game

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Thom Brundidge

About this gig

Your Character Deserves More Than a Generic Model. It Deserves a Game-Ready Identity Built to Stand Out.


Every project is created around your idea, game style, and engine requirements, no templates or recycled assets. I focus on clean topology, optimized meshes, professional rigging, and textures that work smoothly in Unity and Unreal Engine.


I Can Transform Your Concept Art, Sketch, or Reference into a Unique 3d Game-Ready Character with Stylized or Semi-Realistic Quality. For advanced projects, I Can Also Create Toon-Shaded Characters Using Custom, typically square UVs, Outline Meshes, and Additional Physics Bones for Hair or Clothing.


WHAT YOU GET:


  • Game-ready 3D character modeling
  • Clean topology and optimized UVs
  • Rigging options for animation/game engines
  • PNG textures and source files included
  • FBX, OBJ, BLEND export formats
  •  Toon shader setup for Unity or Unreal
  • Facial rigging and extra physics bones (Premium)
  • HD renders and presentation previews
  • Fast communication and progress updates


PLEASE CONTACT ME BEFORE ORDERING 


Ready to bring your character to life? SEND YOUR IDEA, REFERENCES, OR CONCEPT ART, AND LET'S GET STARTED.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Thom Brundidge

Thom Brundidge

3D Game Artist Character Modeling, Rigging and Game Assets Unity Unreal

  • FromUnited States
  • Member sinceMay 2026
  • Languages

    English, Urdu, Spanish, Esperanto
3D Game Artist and Character Designer focused on creating high-quality game-ready characters, environments, and assets for Unity and Unreal Engine. From low-poly stylized models to detailed high-poly characters, I handle modeling, rigging, texturing, and optimization with clean topology and professional workflows. I create assets built for real gameplay, animation, and production use, not just renders. My goal is to bring your ideas to life with unique designs, smooth communication, and results that fit perfectly into your game world.