Looks Like This Service Is On Hold

I will custom 3d character models ready for animation and games

M
meshmythos
M
meshmythos
Thom Brundidge

About this gig

What You Get:

  • High-Quality 3D Character Model in your chosen style: stylized cartoon, semi-realistic, fantasy, sci-fi, mascot, or human
  • Full Body Sculpt + Retopology for Clean Animation Topology
  • Rigging Included: Delivered in T-Pose or A-Pose + Multi-Mesh Setup for Easy Animation
  • 4k Pbr Textures: Base Color, Roughness, Metallic, Normal Maps


BRING YOUR IDEAS TO LIFE WITH A PROFESSIONAL 3D CHARACTER BUILT FOR GAMES, ANIMATION, AND VR.


Whether you need a heroic adventurer, fantasy creature, sci-fi mech, cute mascot, or photoreal human, I'll design, sculpt, and rig your character to be animation-ready from day one.


WHY WORK WITH ME:


  1. Any Style: From Pixar-style toons to realistic humans, stone golems to chibi mascots
  2. Animation-Ready: Clean topology, proper T-pose/A-pose, multi-mesh separation for game engines
  3. Industry Standard Pipeline: ZBrush, Blender, Substance workflow. Files optimized for Sketchfab, Unity, and Unreal
  4. Communication: You get WIP screenshots and a chance to request changes before final delivery


Perfect for indie game devs, VTubers, NFT projects, animators, and studios who need production-quality characters without the studio price tag.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Thom Brundidge

Thom Brundidge

3D Game Artist Character Modeling, Rigging and Game Assets Unity Unreal

  • FromUnited States
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English, Urdu, Spanish, Esperanto
3D Game Artist and Character Designer focused on creating high-quality game-ready characters, environments, and assets for Unity and Unreal Engine. From low-poly stylized models to detailed high-poly characters, I handle modeling, rigging, texturing, and optimization with clean topology and professional workflows. I create assets built for real gameplay, animation, and production use, not just renders. My goal is to bring your ideas to life with unique designs, smooth communication, and results that fit perfectly into your game world.