I will build unity editor tools, scripts, and gameplay systems


About this gig
You need Unity work done right, not just done.
I'm a Unity developer with 12+ years of experience and multiple published tools on the Unity Asset Store. (You can check out: BEE Tools - Easy Capture - Fullview on Asset Store)
I build editor tools, gameplay systems, and custom scripts that are clean, documented, and production-ready from day one.
What I can build for you:
- Custom editor windows, inspectors, and workflow tools
- Gameplay systems (inventory, save/load, abilities, NPC AI)
- ScriptableObject-based architectures
- Movement, physics, and interaction mechanics
- UI systems and runtime components
- Optimized scripts for PC, mobile, and console
Every delivery includes clean commented code and a setup guide so you're never left guessing how things work.
I've shipped real tools used by developers worldwide. Your project gets that same standard.
Have a complex or unusual requirement? Message me first. I'll tell you honestly if it's a good fit.
Get to know Metehan Y
Software Developer and Designer
- FromTurkey
- Member sinceJun 2021
Languages
Turkish, English
My Portfolio
FAQ
Will I get the full source code?
Yes, always. You get complete, commented C# source code with every delivery.
Which Unity versions do you support?
I primarily work with Unity 2021 LTS, 2022 LTS, and Unity 6. If you're on an older version, message me first and I'll let you know if it's compatible.
Can you work inside my existing project?
Yes. Just share your project files or a relevant portion of them and I'll integrate directly into your codebase.
What if I need changes after delivery?
Revisions are included in every package. If something doesn't work as expected or wasn't clear in the brief, I'll fix it within the revision count.
