I will create 3d character model, rigging and 52 arkit blendshapes in blender, maya,c4d


About this gig
3D Character Modeling, Rigging & 52 ARKit Blendshapes
Do you need a professional 3D character that is ready for animation, facial capture, or real-time use? Youre in the right place! I will create, rig, and prepare your 3D character with professional facial expressions and 52 Apple ARKit blendshapes, suitable for facial mocap, animation, avatars, games, and real-time applications.
I can work with Blender, Maya, and Cinema 4D (C4D) depending on your project requirements.
What I Can Do:
- 3D character modeling from concept, reference, or existing model
- Character retopology and clean topology
- UV unwrapping and texture preparation
- Body rigging
- Facial rigging
- 52 Apple ARKit blendshapes
- Facial expressions and deformation setup
- Lip-sync / viseme setup
- Eye, jaw, tongue, teeth and mouth setup
- Weight painting and deformation correction
- Facial animation testing
- Optimization for real-time use
- Export-ready files for your required workflow
Why Work With Me?
I focus on creating characters that are not only visually appealing but also properly structured and functional for animation and facial capture.
Let's create an animation-ready 3D character together!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Michael Fallo
3D Character Artist
- FromUnited Kingdom
- Member sinceJul 2026
Languages
English
FAQ
Can you create a character from my reference image?
Yes. I can create a 3D character from concept art, drawings, photos, or other references depending on the required style.
Can you add 52 ARKit blendshapes to my existing model?
Yes. I can create and integrate the 52 ARKit facial expressions into a compatible existing character.
Do you provide facial rigging?
Yes. I can set up facial controls, deformation, expressions, jaw, eyes, mouth, and other required facial components.
Can you rig the full body too?
Yes. Full-body rigging can be included depending on the selected package and character requirements.
Which software do you use?
I primarily work with Blender, Maya, and Cinema 4D, depending on the project and required pipeline.
Can you make the character ready for facial mocap?
Yes. I can prepare the facial setup for compatible facial capture workflows such as ARKit-based tracking and Live Link Face.

