I will create 52 apple arkit blendshapes, facial rigging, face mocap, live link ready


About this gig
Looking for professional 52 ARKit blendshapes and facial rigging for your 3D character, VTuber avatar, VRM model, VRChat avatar, game character, or real-time facial tracking project?
I can create and set up a high-quality 52 ARKit blendshape system optimized for accurate facial expressions, lip sync, facial tracking, and real-time animation.
What I can do:
- 52 ARKit blendshapes
- ARKit facial blendshape setup
- Facial rigging and facial animation
- Facial expressions and mouth shapes
- Lip sync setup
- Apple Face Tracking compatibility
- VRM avatar facial setup
- VRChat avatar facial expressions
- VTuber facial rigging
- VSeeFace ready facial setup
- Unity compatible facial rigging
- Unreal Engine / UE5 facial setup
- iPhone facial tracking setup
- Character rigging
- Blendshape creation and correction
- Mocap ready facial setup
- Game ready character rigging
- Talking head avatar setup
- Streaming and VTubing avatars
Why choose my service?
- Accurate facial expressions
- 52 ARKit blendshape setup
- Real-time ready
- Clean & optimized rigging
- Multiple character styles
Send me your model and project requirements, and I'll help you choose the right package.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Michael Fallo
3D Character Artist
- FromUnited Kingdom
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, German, French
My Portfolio
FAQ
What are 52 ARKit blendshapes?
52 ARKit blendshapes are a standardized set of facial expressions and movements used for Apple Face Tracking and real-time facial animation. They help your character reproduce natural expressions, eye movement, mouth movement, and other facial actions.
Can you create 52 ARKit blendshapes for my existing 3D character?
Yes. I can create or set up the required ARKit blendshapes for your existing character, depending on the model's topology, facial structure, and current rig. Please contact me before ordering so I can review your model.
Will the character work with VRChat, VRM, Unity, or Unreal Engine?
Yes, I can prepare facial blendshapes and rigging workflows for platforms and applications such as VRChat, VRM, Unity, Unreal Engine/UE5, VSeeFace, VTubing, and other real-time character projects.
Can you also set up facial expressions and lip sync?
Yes. I can create and configure facial expressions, mouth shapes, lip-sync-related blendshapes, facial animation, and tracking-ready setups according to your project's requirements.

