I will create 3d lowploy character ps1 ps2 n64 psx retro game style 3d model rigging


About this gig
Welcome! My name is MICHAEL DAVIES, a professional 3D artist specializing in classic retro-style 3D modeling and rigging. If you need low poly characters with nostalgic PS1, PS2, PSX, or N64 aesthetic styles for your video game, animation, or visual project, you are in the right place!
What I Offer:
Custom low poly 3D character modeling (PS1, PS2, PSX, N64 retro aesthetic)
Authentic pixelated or stylized hand-painted textures
Clean topology optimized for game engines (Unity, Unreal Engine, Godot)
Full character rigging (custom armature or standard humanoid rig ready for animation)
Multiple file formats (.blend, .obj, .fbx, .stl, .png)
Software Used:
Blender | Maya | ZBrush | Photoshop | Substance Painter
Why Choose Me?
Retro Expertise: Deep understanding of classic gaming aesthetics and optimization constraints.
Game Engine Ready: Properly scaled models with clean bone hierarchies and UV maps.
Client Satisfaction: Fast delivery, clear communication, and dedicated revisions to realize your vision.
Lets bring your retro vision to life! Contact me today before placing an order to discuss your project details.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know MICHAEL DAVIES
3D LOWPLOY ARTIST
- FromUnited Kingdom
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, French, German, Spanish
FAQ
What software do you use for modeling and rigging?
I primarily use Blender and Maya for modeling and rigging, combined with Photoshop for pixelized and retro texture maps.
Will the rigged character work directly in Unity or Unreal Engine?
Yes! Models are exported in standard .fbx or .obj format with clear bone hierarchies, making them fully compatible with Unity, Unreal Engine, Godot, or Mixamo animations.
Can you match specific retro console styles like PS1 or N64?
Absolutely. Whether you need low-resolution pixelated textures with affine texture mapping aesthetics (PS1/PSX) or slightly higher poly counts with filtered textures (PS2/N64), I adjust poly counts and texturing techniques to match your exact era.
Do you provide character animations along with the rig?
This gig focuses on character creation, texturing, and rigging. However, idle or basic movement animations can be included as custom extras upon request.
What files will I receive upon project completion?
You will receive the source file (.blend or .ma/.mb), exported 3D model files (.fbx, .obj), and texture maps (.png or .jpg).
Can I send my own concept sketches or reference images?
Yes! Concept art, reference sketches, or inspiration pictures are highly encouraged to ensure the final model matches your vision.

