I will create 3d lowploy character ps1 ps2 n64 psx retro game style 3d model rigging

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MICHAEL DAVIES

About this gig

Welcome! My name is MICHAEL DAVIES, a professional 3D artist specializing in classic retro-style 3D modeling and rigging. If you need low poly characters with nostalgic PS1, PS2, PSX, or N64 aesthetic styles for your video game, animation, or visual project, you are in the right place!


What I Offer:

Custom low poly 3D character modeling (PS1, PS2, PSX, N64 retro aesthetic)

Authentic pixelated or stylized hand-painted textures

Clean topology optimized for game engines (Unity, Unreal Engine, Godot)

Full character rigging (custom armature or standard humanoid rig ready for animation)

Multiple file formats (.blend, .obj, .fbx, .stl, .png)


Software Used:

Blender | Maya | ZBrush | Photoshop | Substance Painter


Why Choose Me?

Retro Expertise: Deep understanding of classic gaming aesthetics and optimization constraints.

Game Engine Ready: Properly scaled models with clean bone hierarchies and UV maps.

Client Satisfaction: Fast delivery, clear communication, and dedicated revisions to realize your vision.


Lets bring your retro vision to life! Contact me today before placing an order to discuss your project details.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know MICHAEL DAVIES

MICHAEL DAVIES

3D LOWPLOY ARTIST

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, French, German, Spanish
Hi, I’m MICHAEL DAVIES, a professional 3D artist specializing in 3D low poly character, low poly animation, low poly environment, and low poly assets. I create optimized 3D characters, props, environments, game-ready assets, stylized models, and animation-ready scenes tailored to your project. My skills include 3D modeling, low poly modeling, UV mapping, texturing, rigging, animation, and asset optimization. Software: Blender, Maya, ZBrush, Substance 3D Painter, Unity, and Photoshop. I focus on clean topology, efficient workflows, quality details, and reliable communication.