I will create authentic psx ps1 ps2 n64 style lowpoly 3d models and environment assets

M
michaellowploy
M
michaellowploy
MICHAEL DAVIES

About this gig

Looking for authentic PSX, PS1, PS2 or N64 style lowpoly 3D models and environment assets?


I'm MICHAEL DAVIES, specializing in 3D lowpoly modeling, retro game environments, props and game ready assets. I create custom 3D models inspired by classic lowpoly game aesthetics while keeping the style, proportions and details aligned with your project.


WHAT I OFFER:

  • PSX, PS1, PS2 and N64 style 3D models
  • 3D lowpoly environment design
  • Lowpoly buildings, rooms, landscapes and props
  • Retro game environment assets
  • Custom game ready 3D assets
  • UV mapping, materials and basic texturing
  • Blender source files and requested formats


SKILLS & SOFTWARE:

  • Blender, 3D modeling, lowpoly modeling, UV mapping, texturing, materials, environment design and game asset creation.


WHY CHOOSE ME?

  • I focus on clean lowpoly modeling, authentic retro aesthetics, organized assets, attention to detail and clear communication throughout the project.


SEND ME YOUR REFERENCE, CONCEPT OR PROJECT DETAILS BEFORE YOU PLACE AN ORDER, and lets create a unique retro style 3D environment together.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know MICHAEL DAVIES

MICHAEL DAVIES

3D LOWPLOY ARTIST

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, French, German, Spanish
Hi, I’m MICHAEL DAVIES, a professional 3D artist specializing in 3D low poly character, low poly animation, low poly environment, and low poly assets. I create optimized 3D characters, props, environments, game-ready assets, stylized models, and animation-ready scenes tailored to your project. My skills include 3D modeling, low poly modeling, UV mapping, texturing, rigging, animation, and asset optimization. Software: Blender, Maya, ZBrush, Substance 3D Painter, Unity, and Photoshop. I focus on clean topology, efficient workflows, quality details, and reliable communication.