I will build a custom c plus plus rust 3d engine and devcontainer


About this gig
Are you looking to build a highly portable, cloud-ready, bespoke 3D graphics pipeline without the overhead of massive, bloated commercial engines?
Building a custom 3D engine is a massive undertaking, but maintaining a consistent, cross-platform development environment for it is often even harder. I specialize in engineering high-performance custom 3D engines and editor toolsets fully integrated into Kubernetes-native Devcontainers.
With this setup, your development team can onboard instantly, compile code seamlessly across environments, and test cloud-rendering or headless pipelines without "it works on my machine" bottlenecks.
Get to know Michael A
AINative Builder Prompt Engineer Platform Architect
- FromUnited States
- Member sinceJul 2026
Languages
English, French
My Portfolio
FAQ
Q: What exactly is a "Kubernetes Devcontainer" setup?
A: It is a fully isolated, automated development environment. Your entire engine toolchain, libraries, and compiler configurations are bundled inside a container image. This allows your team to spin up a perfect, ready-to-code workspace inside a Kubernetes cluster or locally with a single click.
Q: Do these containers support hardware-accelerated 3D graphics?
A: Yes. I configure the environment infrastructure to utilize the NVIDIA Container Toolkit or specific cloud GPU passthrough layers. This ensures your custom engine can access host GPU resources natively for hardware-accelerated rendering and compute tasks.
Q: Which graphics APIs and programming languages do you support?
A: I primarily build foundational architectures in C++, Rust, and C#. For graphics, I can configure and implement pipelines using Vulkan, OpenGL, or WebGPU depending on your long-term cross-platform goals.
Q: Can you integrate this into our existing cloud infrastructure?
A: Absolutely. If you select my Standard or Premium tiers (or add my CI/CD extra), I can architect the setup to integrate directly into your current Kubernetes clusters, GitHub Actions, or GitLab container registries.
Q: Do you build the actual game or simulation content?
A: No. This service provides the core engineering architecture, engine loops, low-level graphics setup, editor panels (Dear ImGui), and development environment infrastructure. It gives your developers the clean, robust foundation they need to start building the actual application.

