I will sculpt 3d creature monster alien and animal model for game and animation

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mickeymodels
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mickeymodels
MickeyModels

About this gig

Your game needs a beast that stops players cold. Your film needs a creature that feels real enough to fear. That's exactly what I build.

At Mickey3D, I sculpt high detail 3D creature, monster, alien, and animal models built for games, animation, film, and 3D printing using Blender, ZBrush, Maya, and KeyShot.


What I deliver:

  • Full 3D creature/monster/alien sculpt with high resolution detail
  • Clean topology optimized for game engines (UE5, Unity) or animation
  • PBR textures (diffuse, roughness, normal maps)
  • Multiple render views included
  • Source files: OBJ, FBX, STL (on request and more)

My process:

  • You share your reference or concept
  • I send a base sculpt for approval
  • I finish detailing, texturing, and rendering (Rigging if requested)
  • You receive clean, game ready files

From fantasy dragons and winged beasts to sci-fi aliens and horror monsters if you can imagine it, I can model it.


Got a half finished concept you abandoned? Send it. That is my favorite starting points.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know MickeyModels

MickeyModels

Professional 3D Sculpting and Modeling Artist

5.0(1)
  • FromUnited States
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Last deliveryabout 12 hours
  • Languages

    English, German, Spanish, French
Hey, I am Mickey and my journey in 3D started at the University of Texas, studying Animation and 3D Modeling then I went deeper through Udemy and Coursera, turning theory into real hands on expertise. I don't just model, I understand the geometry behind every form. From sculpting hyper detailed creature models to repairing complex STL files other artists leave broken I handle it with precision. I also expanded into CAD design, which sharpened my mechanical thinking and now flows into everything I build including unique, high detail car models that blend artistry with technical accuracy.