I will do 3d character rigging and weight painting for game engines

M
miclowry
M
miclowry
Lowryy

About this gig

Are you looking to get your 3D character model fully animated and ready for game engines? I provide custom, high-quality 3D character rigging in Blender with clean weight painting to ensure smooth, natural deformation with zero mesh stretching.


What I Offer:

  • Custom Armatures & Skeletons: Built specifically for humanoids, creatures, or custom mechanical models.
  • IK/FK Controllers: Smooth inverse and forward kinematics switches for fast, easy animation.
  • Manual Weight Painting: Meticulous weight distribution around complex joints (shoulders, knees, elbows, fingers).
  • Engine Optimization: Rigged and hierarchy-checked for seamless export to Unity, Unreal Engine, or Roblox Studio.
  • Facial Rigging (Premium): Jaw, eye, and facial expression setup using bones or blendshapes/shape keys.


Supported File Formats:

  • FBX, OBJ, blend source file, or GLTF/GLB.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Lowryy

Lowryy

3D Character Modeler Rigging Specialist Game Ready Asset Creator

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Languages

    English
Hello, I am a 3D artist and rigger specializing in low poly and high detail models optimized for modern game engines. I convert concepts into production-ready assets handling clean retopology, custom skeleton rigging, precise weight painting, and smooth animations. Whether you need custom characters, optimized meshes, or asset conversions for game engines, I focus on clean geometry, proper scaling, and fast delivery. Let’s bring your project to life!