I will addrig 151 shapekeys for 3d avatar,realtime,glb,threejs,vrchat visemes,facetrack

M
mide_olla
M
mide_olla
Mide O

About this gig

Hello, welcome

I create Meta-Human, Cartoon, anime, realistic 3D avatar for Real-Time use.

AI-powered interactive avatar systems combining 2D models and 3D Models (.glb) and (.vrm) with AI backends real-time lip sync, emotional expressions triggered by AI responses, and text-to-speech integration. Built for education platforms, vtubing, Live streaming, Teaching app, Learning language app, customer service, entertainment, and virtual assistants.


My 3D arts will be optimized for met4citizen, TalkingHead, Three .js projects/app, browser, webapp, webGL and so forth

Arkit52plus blendshapes

Facial expressions

Mouth/lip movement drivin by TTS audio

Lifelike eyes rig for tracking

15 oculus visemes

Eyes look into the camera control, idle animations, breathing, blinking, natural head movement, weight shift etc


Compatibility with

UE5, mixamo dazstudio and so on


Deliverable files?

.GLB, .VRM, editable .BLEND file for future purpose


Get to know Mide O

Mide O

MorphTargetinfluence, code blink, Arkit 52plus blendshapes, avatar rig Three js

  • FromNigeria
  • Member sinceJul 2026
  • Last delivery1 week
  • Languages

    English, Spanish, Italian, German, French
Greetings I'm here to help clients to create and optimize avatar for real-time use. I set up 3D avatar that is well compatible for any three js projects, TalkingHead, Met4citizen, Vrchat, Warudo, liev streaming app, browser, webapp, and Unreal engine projects After focusing on character detailed, model with compatible topology, PBR texture, realistic render, I make advance movement for avatar so it can use for three js project, UE5, livestream or any Real-Time use (arkit 52plus blendshapes, facial, body & finger tracking, 15 visemes, lip sync etc) Will Provide GLB, VRM, and editable BLEND file