I will setup global leaderboards and save systems in your unity game


About this gig
Do you need to save player data or add a global leaderboard to your Unity game?
A great game is nothing without persistence. If your players lose their high scores, currency, or unlocked levels when they close the app, they won't come back. I am a specialized C# architect, and I will build a secure, optimized data infrastructure for your Unity project.
What I deliver:
- Secure local save systems (JSON structuring, avoiding easily hacked PlayerPrefs)
- Global online leaderboards to drive multiplayer competition
- Cloud save architecture and player authentication logic
- Clean, documented C# scripts that easily integrate into your current game loop
How this works: Send me a message detailing what specific data you need saved (e.g., lap times, currency, inventory) and whether you need it stored locally or online. Let's get your backend running smoothly!
Get to know Matej M.
Advanced Unity Developer, Custom Software Architect
- FromCroatia
- Member sinceFeb 2020
- Avg. response time1 hour
Languages
English, Croatian
Other Game Development Services I Offer
FAQ
What is the difference between Local and Cloud saving?
Local saving stores data directly on the player's device (good for offline single-player games). Cloud saving securely stores data on an external database server, allowing players to keep their progress even if they switch devices or reinstall the game.
Do I need to pay for server hosting for the global leaderboard?
No. For standard leaderboard architecture, I integrate free-tier backend services (like Unity Gaming Services, PlayFab, or Firebase) which are more than enough to handle thousands of players at zero cost to you.
Are these save systems protected against cheaters?
Yes. For local saves, I do not use standard PlayerPrefs, which are easily editable. I structure the data using secure JSON serialization. For cloud leaderboards, server-side authentication ensures the data remains tamper-proof.
