I will develop multiplayer lobbies and matchmaking system for your game


About this gig
Hello great buyer
I will develop a robust multiplayer lobby and matchmaking system for your game that is secure, scalable, and easy to integrate. I deliver server-side matchmaking, lobby management, room creation, player invites, skill/rank-based pairing, and optional voice/chat integration all with clear APIs and documentation so your team can plug it into any client (Unity, Unreal, HTML5, native).
My work focuses on reliability, low-latency matchmaking, and configurable rules (region, skill, party size, game mode). I provide a production-ready solution, complete with testing tools, admin controls, and deployment guidance.
Message me now to discuss your games requirements.
Best Regard
Mike Ayoh
Get to know Mike Ayoh
Mobile app developer
- FromUnited Kingdom
- Member sinceDec 2025
- Avg. response time10 hours
Languages
English
FAQ
Which game engines do you support?
I support Unity, Unreal, HTML5/JS, and custom engines. I provide client SDK samples for Unity by default — request another engine if needed.
Can the system scale to thousands of concurrent users?
Yes. The Premium package includes horizontal scaling patterns (Redis, stateless services, Docker/Kubernetes) and deployment guidance to handle large concurrency.
How is matchmaking fairness handled?
I implement MMR/Elo-based matching and configurable skill brackets. You can tune parameters for balancing match quality vs. wait time.
Do you provide the server source code?
Yes — you receive full source code, integration docs, and optional deployment scripts. I retain no ownership unless otherwise agreed.
What hosting do you recommend?
I typically recommend cloud providers (AWS, GCP, DigitalOcean) with Docker/Kubernetes for production. For small projects, managed services (PlayFab) or a single VPS can be sufficient.

