I will create 2d game assets, sprites, and tilesets for unity and godot

M
mileway
M
mileway
Miles

About this gig

I will create production-ready 2D game assets, sprites, and tilesets for Unity & Godot

If you've ever bought 2D game assets that looked good but broke your workflow, you already know the problem.

Wrong scale. Messy sprite sheets. Assets that don't line up in-engine. Files that need rework before you can even test them.

That's exactly what this gig is built to avoid.

I create production-ready 2D game assets designed to drop straight into Unity or Godot without friction. No guessing. No fixing later.


What you actually get

  • Consistent scale and resolution across all sprites and tiles
  • Engine-ready sprite sheets with clean layout and naming
  • Grid-aligned tilesets that snap correctly in-game
  • Character sprites with usable animations (idle, run, attack, etc. as needed)
  • Clean layers and organized files, not flat exports
  • Correct formats ready for import and future expansion

If you need 2D character sprites, environment assets, tilesets, UI assets, pixel art, or hand-drawn game assets, everything is built to fit your existing game style and pipeline.

I will create production-ready 2D game assets, sprites, and tilesets for Unity & Godot so you can focus on building your game, not fixing art.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Miles

Miles
  • FromUnited Kingdom
  • Member sinceDec 2025
  • Avg. response time1 hour
  • Languages

    English, Spanish, French
I’m a pixel artist who genuinely enjoys turning simple ideas into cozy, eye-catching pixel art and smooth looping animations. I work mainly with 2D pixel art, lofi pixel loops, and 2D animation, creating visuals that feel nostalgic, calming, and full of character. I’ve worked on game sprites, animated pixel scenes, looping GIFs, and lofi backgrounds for creators, streamers, and indie projects. I pay close attention to movement, timing, and clean loops, so the animation feels natural and easy to watch on repeat. I keep things simple and collaborative — clear communication, quick updates ....