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I will create game ready hard surface weapons for you


About this gig
PLEASE CONTACT ME BEFORE ORDERING
I create 3d weapons and model your requests for a game ready standard, you can expect my typical workflow to follow this standard structure:
Blockout -> Highpoly -> Lowpoly -> Unwrap -> Bake -> Texture
My weapons will be optimized to the fullest extent, but if you have questions, then I am happy to expand on this.
What will I do for you?
- A high quality final deliverable for you.
- Well optimized model with topology consistent for game art.
- Texture sets that are apropriate for the prop - ranging from 4k to 256.
- Renders at your request
- Timely and consistent communication and updates
What will I not do?
I will not be doing any actual implementation into your game, nor will I be coding anything. I will also not be creating any characters or animations.
I have over 5 years of experience working with game assets and the 3D pipeline, for any environment / Prop / Weapon workflow, I do NOT have experience making characters for games.
I will be creating the models at your request, and would like for you to contact me so we both know what to expect from my services, and what aproach would be the best!
I am excited to work with you!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Adrian C
Hard Surface Game Artist
- FromUnited Kingdom
- Member sinceOct 2019
Languages
English
My Portfolio
FAQ
What's the difference between the different tiers?
With the lowest tier you can expect weapons that could fit into any low poly or stylized game The standard tier will include baked normals which will fit realism the best The highest tier will ensure the model is fully PBR compliant and detailed to an absurd degree
Wwhy Should I commission you instead of anyone else?
I'm specialized in weapon creation, and have AAA studio knowledge on the best practices and workflows, what you'd get from me are weapons ready for any game studio. I'm also very enthusiastic and will be most happy when you're happy! So I try to ensure that the work you get is the best it can be!

