I will create 3d creature and monster character models for games, films and 3d printing

M
miraprof34
M
miraprof34
Mira

About this gig

Your monster shouldn't look like a generic asset from a library.


It should have a silhouette, personality and visual identity that makes players remember it.

I create custom 3D creature and monster characters for games, cinematics, animation, films, collectibles and 3D printing.


Whether you have a detailed concept sheet or simply an idea such as:

I want a terrifying biomechanical creature with oversized claws and a damaged armored body.

I can turn that idea into a complete 3D character.


WHAT I CAN CREATE

Monsters

Horror creatures, bosses, mutants, demons and terrifying enemies.


Fantasy Creatures

Dragons, beasts, mythical creatures, RPG enemies and fantasy characters.


Sci-Fi Creatures

Aliens, biomechanical creatures, mutants and futuristic monsters.


Dinosaurs & Beasts

Dinosaurs, prehistoric creatures, animals and original beasts.


Horror Characters

Undead creatures, demons, grotesque monsters and dark fantasy characters.


Game Creatures

Optimized creatures prepared for Unity, Unreal Engine and other game workflows.


3D Printing Creatures

Models can be prepared for printing when the project requirements are suitable.


Let's turn your creature concept to life!!!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Mira

Mira

3D Character Modeler, 3D Character Animation

  • FromAustralia
  • Member sinceSep 2026
  • Avg. response time6 hours
  • Languages

    English, Spanish, French, Arabic
I’m a 3D character artist specializing in custom character modeling for games, animation, cinematics, and 3D printing. I create detailed characters from concepts, sketches, photos, or references, including fantasy heroes, RPG characters, creatures, monsters, and stylized designs. From sculpting and clean topology to UVs, PBR textures, rigging, and game-ready exports, I focus on bringing each character to life with quality and personality.