Concepts I am familiar with
- Gun systems (Third and first person)
- Melee systems
- Other tools/consumables
- Interactable objects in the game world
- Secure client-server boundary
- Player data storage
- UI design
- Procedural generation
- Maintaining an organized codebase and explorer hierarchy
Scripting a system or systems for an already existing game
- Systems will be as modular, configurable and optimized as possible
- I will advise and consult developers about existing systems and how they interact with mine
- The listed price is only an estimate and will very significantly based on the complexity of the system(s)
Scripting an entire game from scratch
- I must have complete control and final say over development decisions related to the codebase; this makes the development process as fast and efficient as possible
- I have years in experience with roblox building and UI design as well; and will make development assets unrelated to scripting such as user interfaces, buildings and animations for a fee
- The listed price is only an estimate and will vary significantly based on the complexity of the game and its systems
- I can remake a poorly scripted or optimized game from scratch