I will create isometric pixel art tileset, tilemap, environment art and game assets

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Mist

About this gig

Placeholder environments, repetitive maps, mismatched tiles, and unfinished assets can make a great game feel incomplete.


I create custom pixel art tilesets, tilemaps, environment art, backgrounds, and game assets for indie developers who need a cohesive, game-ready world.


Whether you need an isometric environment, top-down RPG tileset, platformer environment, RPG Maker assets, terrain, buildings, props, or a complete pixel environment, I create modular artwork designed to work together across your game.


My services include:


  • Pixel art tilesets and tilemaps
  • Isometric and top-down environments
  • Platformer terrain and environments
  • Ground, walls, edges, and platforms
  • Buildings, props, and decorations
  • Pixel backgrounds and scenery
  • RPG and 2D game assets


I can work from concepts, sketches, references, existing artwork, or technical specifications while maintaining a consistent pixel style, palette, and visual direction.


Whether you're replacing placeholder art, building a prototype, preparing a Steam demo, or expanding your game world, I'll create cohesive pixel environments ready for your project.


Send me your game concept and requirements, and let's build your world.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Mist

Mist

Pixel Game Artist! Sprites, Animation and Game Assets

  • FromUnited Kingdom
  • Member sinceJul 2026
  • Languages

    English
Every successful pixel game starts with more than great gameplay—it needs artwork that feels cohesive, polished, and memorable. I specialize in creating production-ready pixel art for indie developers, game studios, and hobby creators. From animated sprite sheets and character designs to environment tilesets, UI elements, icons, and visual effects, I build assets designed for real game development. Whether you're replacing placeholder graphics, creating your first prototype, preparing a Steam demo, or polishing your final release

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