I will produce immersive soundtracks for your game


About this gig
Audio is 50% of the player experience. Dont let stock music flatten your game.
As a composer with a game developers background, I dont just write songsI engineer sonic identities. I understand that game music needs to function technically as well as emotionally. I bridge the gap between creative composition and engine-ready implementation, delivering assets that fit perfectly into your gameplay loop.
What I Offer:
- True Versatility: Whether you need a cozy acoustic theme for a simulation, a high-octane electronic track for a shooter, or a sweeping orchestral score for an RPG, I adapt to your vision.
- Technical Perfection: I deliver industry-standard, seamless loops with zero popping or awkward transitions.
- Developer-Ready Files: I organize deliverables so they are ready for immediate import into Unity, Unreal, or Godot.
- 100% Commercial Rights: You own the audio completely. No royalties, no copyright strikes, no hassle.
My Workflow:
- Analyze: We discuss your games art style, mechanics, and references.
- Compose: I craft a unique sound palette that defines your world.
- Refine: We polish the track until it matches your gameplay perfectly.
Get to know Prashant G
Contact me before ordering so we can discuss your vision!
- FromIndia
- Member sinceJan 2026
- Avg. response time1 hour
- Last delivery3 months
Languages
English, Hindi, Urdu, Marathi
My Portfolio
FAQ
Will the music loop seamlessly in my game?
Yes. I test every loop inside a game engine before delivery to ensure there are no "pops," clicks, or awkward pauses at the loop point. It will sound like an infinite stream.
Do I own the rights? Can I use this on Steam/App Store?
Yes! Every package includes a Commercial Use License. You own the track 100%. You can publish your game on any platform (Steam, Console, Mobile) without paying me any future royalties.
What are "Stems" and why do I need them (Premium Package)?
Stems are the separate audio layers (e.g., the Drum track, the Melody track, and the Bass track as separate files). You need these if you want to build adaptive music systems—for example, fading the drums out when the player is hiding, or adding intensity during combat.
Can you match a specific style (e.g., 8-bit, Horror, Orchestral)?
Absolutely. I am comfortable working in any genre. When you place your order, please attach a "Reference Track" (a YouTube link or audio file) of a song you like, and I will match that vibe and production style.
I am using Unreal Engine / Unity. Can you help with format?
Yes. Since I am a developer myself, I know exactly what file formats and sample rates work best for engines like UE5 and Unity. Just let me know which engine you are using!
What if I need more than 2 minutes of music?
No problem! Please message me directly for a Custom Offer. I can compose full 10-minute suites or adaptive soundtracks tailored to your project's scope.

