I will create game ready 3d props with textures

M
mjaredsoftware
M
mjaredsoftware
Michael B

About this gig

Hello!


I am a 3D artist and programmer with extensive experience in 3D prop modeling, texturing and game optimization. I will bring your vision to life with tailor-made 3D assets!


Regardless of which game engine you are using, I can produce low to mid poly 3D props, in a minimalist/realistic 3D style.


What you'll get in this gig:

  • Realistic/minimalist 3D props
  • A PBR workflow with proper UV maps that are optimized for texel density
  • Maximum of 2k texture maps (trust me on this one! unless you are making a AAA game, I can make props look very good with 2k maps. This will keep your game very optimized)
  • Game ready output format: GLTF and FBX


Assets that I am familiar with and can readily produce:

  • Furniture, household items, industrial items, anything with good reference images and exists in the real world
  • Weapons, tools, collectibles, chests, containers, anything you might typically see as a solid physical prop in a videogame


Prior to starting work, please collect at least three (3) reference images for me to base the model off of. More references will help me more accurately produce a result for you.


I am excited to work with you and bring your models to life!


-Mike

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Michael B

Michael B

Owner, Michael Jared Software, and College Professor

  • FromCanada
  • Member sinceAug 2025
  • Avg. response time1 hour
  • Languages

    English
I am an expert in 3D modeling, optimizing games for draw calls and material usage, and game programming. I own and operate a game development company based in Ontario, Canada. I have completed many contracts in the game development and software development space, including work for open source foundations such as the Open Industry Project. I also teach game development and design at the college. Of all these things, I love game optimization and 3D modeling the most! I currently have a very fast workflow for producing high quality models.

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