I will create professional pbr materials in substance designer

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moca

About this gig

Are you looking for high-end, industry-standard PBR materials to bring your 3D projects to life?


I am a professional Texture Artist specializing in Substance 3D Designer. I create fully procedural PBR textures and seamless materials tailored for game development (Unreal Engine/Unity), ArchViz, and CGI. I dont just use photos; I build materials node-by-node to ensure maximum quality and physical accuracy.


What you will get:

  • Custom PBR Maps: 2K/4K Albedo, Normal, Roughness, Metallic, AO, and Height maps.
  • 100% Seamless Tiling: Perfectly repeating seamless textures with no visible seams.
  • Game Ready Optimization: Assets calibrated for your specific rendering pipeline.
  • Procedural Flexibility: Option to include .SBS or .SBSAR source files for infinite variations.


Expertise in all styles:

  • AAA Realism: Weathered stone, aged metals, or complex architectural surfaces.
  • Stylized Art: Hand-painted looks and clean, illustrative procedural materials.
  • Hard Surface: Sci-fi panels, industrial machinery, and intricate patterns.


Why work with me?

My workflow ensures that PBR textures react realistically to light, providing that "hero asset" quality your project

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know moca

moca

create realistic motion capture animation, retarget mocap for games, characters

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    German, English, Spanish, French
I am a professional motion capture (mocap) specialist delivering realistic, high-quality animation for games, films, VR, and virtual production. I create, clean, and retarget mocap data to any 3D character using tools like Unity, Unreal Engine, Blender, Mixamo, and Metahuman. I ensure smooth, natural movement with game-ready optimization. Whether you need custom animation or fixing existing mocap, I provide precise, reliable, and production-ready results tailored to your project.