I will create professional pbr materials in substance designer


About this gig
Are you looking for high-end, industry-standard PBR materials to bring your 3D projects to life?
I am a professional Texture Artist specializing in Substance 3D Designer. I create fully procedural PBR textures and seamless materials tailored for game development (Unreal Engine/Unity), ArchViz, and CGI. I dont just use photos; I build materials node-by-node to ensure maximum quality and physical accuracy.
What you will get:
- Custom PBR Maps: 2K/4K Albedo, Normal, Roughness, Metallic, AO, and Height maps.
- 100% Seamless Tiling: Perfectly repeating seamless textures with no visible seams.
- Game Ready Optimization: Assets calibrated for your specific rendering pipeline.
- Procedural Flexibility: Option to include .SBS or .SBSAR source files for infinite variations.
Expertise in all styles:
- AAA Realism: Weathered stone, aged metals, or complex architectural surfaces.
- Stylized Art: Hand-painted looks and clean, illustrative procedural materials.
- Hard Surface: Sci-fi panels, industrial machinery, and intricate patterns.
Why work with me?
My workflow ensures that PBR textures react realistically to light, providing that "hero asset" quality your project
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know moca
create realistic motion capture animation, retarget mocap for games, characters
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
Languages
German, English, Spanish, French
FAQ
What maps are included in the PBR set?
Every set comes with Albedo, Normal, Roughness, Metallic, Ambient Occlusion (AO), and Height maps in 2K or 4K resolution.
Are the textures seamless?
Yes. All materials are 100% tileable and seamless, making them perfect for large environments like floors, walls, and landscapes.
Do you provide the .SBS or .SBSAR source files?
Yes! Source files are available in the Premium tier or as an add-on, allowing you to tweak parameters directly in your game engine.
Are these textures "Game Ready"?
Definitely. I optimize all textures for Unreal Engine, Unity, and Blender, ensuring they are performance-friendly and physically accurate.
Can you create stylized materials?
Yes. I can design both AAA Realistic and Stylized PBR materials depending on your project's specific art direction

