I will create vrchat avatar with face tracking vrcft, arkit 52 blendshapes and visemes


About this gig
Ready to bring your avatar to life with movements that mimic your every expression? Hello! I am a professional rigger dedicated to making your digital identity as expressive as you are.
I specialize in the technical setup to do ARKit face tracking, rigging for VRChat or VTuber avatars with Unity WebGL. My service ensures your character is fully optimized for high-end facial capture and seamless performance across all virtual platforms.
High-Traffic Search Keywords:
- Live2D VTuber model
- ARKit face tracking
- VRChat avatar rigging
- 52 blendshapes ARKit
- Custom VTuber commission
- Unity WebGL avatar
- VRChat facial tracking
- 3D VTuber rigging
- iPhone face tracking setup
- VRM model rigging
- VSeeFace tracking
- VRChat PhysBones setup
- Live2D rigging service
- Facial expressions for avatars
- Avatar weight painting
Lets build an avatar that captures your unique personality and stands out in every stream. Send me a message today to get started on your professional rig!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know monakalahad
2D 3D Artist and Rigging PRO
- FromUnited States
- Member sinceJan 2026
Languages
English, French, German, Spanish
FAQ
Are you facing "stiff" or unnatural facial movements when you speak or blink?
I will manually sculpt and calibrate the full 52 ARKit blendshapes to ensure your avatar’s expressions are fluid, organic, and mimic your real-life muscle movements perfectly.
Have you faced issues where your avatar’s clothes or hair clip through the body during movement?
I will fix your weight painting and set up precise Unity PhysBones or Dynamic Bones, ensuring your hair and clothing react naturally to gravity without clipping.
Are you facing "tracking loss" or jittery expressions when using iPhone face tracking apps?
I will optimize your mesh and bone hierarchy specifically for iFacialMocap and VSeeFace, ensuring the data signal from your phone translates into smooth, stable motion in Unity.
Have you faced the "Pink Texture" error or broken shaders when uploading your avatar to Unity WebGL?
I will ensure all materials are converted to WebGL-compatible shaders and optimize your texture memory so your avatar looks perfect in any browser-based application.
Are you facing difficulty getting your ARKit expressions to work specifically for VRChat?
I will build a custom Animation Controller in Unity and set up the necessary OSC (Open Sound Control) parameters so your face tracking works natively within VRChat.

