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I will fix bugs, refactor charp code, and optimize your unity game

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Artiom Calitin

About this gig

Is your Unity project crashing, lagging, or turning into "spaghetti code"? Don't let bad architecture ruin your game's potential. Whether you have a mysterious bug that won't go away, dropping frame rates, or code that is too messy to expand, I am here to help.


With experience across 20+ completed projects, I know how to navigate complex, messy codebases. I don't just patch bugs with "duct tape"I find the root cause and implement clean, modular solutions.


What I can do for your project:


  • Bug Squashing: Fix compile errors, null references, physics glitches, and logical flaws.
  • Code Refactoring: Rewrite messy, interconnected C# scripts into clean, decoupled, and readable code.
  • Performance Optimization: Use the Unity Profiler to find memory leaks, reduce draw calls, and fix FPS drops (especially for mobile/WebGL).
  • Project Rescue: Fix broken asset integrations or salvage abandoned prototypes.


My promise: I treat your code with respect. I will leave comments explaining what I fixed and why, so you can learn from the process and continue developing without fear.

Get to know Artiom Calitin

Artiom Calitin

Unity Game Developer and Project Reviewer

  • FromSpain
  • Member sinceMar 2026
  • Avg. response time21 days
  • Languages

    English, Spanish
I build complete games and fix broken Unity projects. I prioritize fast development cycles and clean editor workflows over overengineered computer science theory. With a portfolio of twenty finished projects, I avoid useless complexity. I use ScriptableObjects for data architecture and keep gameplay logic completely separated from UI. This means fewer bugs and a faster release for your game. Whether you need a prototype built from scratch or a structural review of a messy codebase, I deliver working solutions instead of excuses.

My Portfolio