I will add or fix photon fusion multiplayer in your unity 2d game


About this gig
Need reliable multiplayer in your Unity 2D game? I will add, repair, or extend Photon Fusion 2 networking in an existing project.
I can help with:
Fusion 2 setup and App ID configuration
Shared Mode or Host Mode
Public or private sessions
Session browser and join-by-code flow
Player lists and ready states
Networked spawning
Movement and animation sync
Shared gameplay mechanics
Match start, disconnect, and return-to-lobby flow
Multiplayer testing and handoff notes
Packages:
BASIC Fusion setup, session creation/joining, and player spawning.
STANDARD session list, ready states, spawning, and movement sync.
PREMIUM public/private session flow, sync, up to 2 simple networked mechanics, and basic disconnect handling.
The buyer provides their own Photon account and Fusion App ID. Shared, Host, and Dedicated Server architectures have different requirements, so topology must be confirmed before ordering.
Please message me before ordering so I can confirm the scope, platform, assets, and correct package.
Legacy PUN 2 projects can be reviewed through a custom offer.
Get to know Atmane E.
Unity Game Developer: iOS, Android, Multiplayer and Blender 3D
- FromMorocco
- Member sinceFeb 2014
- Avg. response time2 hours
Languages
English, Arabic, French
My Portfolio
Other Game Development Services I Offer
FAQ
Should I contact you before ordering?
Yes. Please send your Unity version, current multiplayer status, required player count, target platform, gameplay mechanics, and preferred Fusion topology if known. I will confirm whether the project fits a package or requires a custom offer.
What Photon Fusion modes do you support?
The listed packages primarily cover Fusion Shared Mode or Host Mode. The correct topology depends on authority, cheating risk, performance, hosting costs, and gameplay requirements, so it must be selected before implementation begins.
Does this Gig include a dedicated server?
No. Dedicated Server Mode, headless server builds, hosting-provider setup, deployment, monitoring, and server operating costs require a custom offer. The listed packages focus on Shared Mode or Host Mode.
Do I need my own Photon account?
Yes. You should create and own the Photon account and Fusion application used by your game. You will provide the Fusion App ID or suitable project access through Fiverr. This keeps your application, usage limits, billing, and future subscription under your control.
Is Photon Fusion free?
Photon currently offers a free development tier. Fusion games may also qualify for a free commercial 100 CCU plan, subject to Photon’s current eligibility, application, traffic, and account limits. Any subscription or usage cost remains the buyer’s responsibility.
Can you work on an existing PUN 2 project?
Yes. I can diagnose and maintain legacy PUN 2 projects or assess migration to Fusion 2. PUN-to-Fusion migration is not a simple plugin replacement, so it requires a project review and custom offer.
How many players will the multiplayer system support?
The listed packages include functional testing with two clients. The intended maximum player count must be agreed before ordering because synchronization load, gameplay design, device performance, topology, and Photon plan limits affect the implementation.
What counts as a networked gameplay mechanic?
A simple networked mechanic could be a shared key, synchronized door, floor switch, collectible, score value, health value, or shared level-completion state. Complex combat, inventories, physics, AI, or economies may require separate pricing.
Which platforms can you test?
The package includes testing on one agreed supported platform, normally Windows or Android. An additional platform requires an extra or custom offer. iOS, WebGL, console deployment, and store publishing must be reviewed separately.
What counts as a revision?
A revision adjusts an included feature within the approved scope, such as correcting an existing session flow or synchronization behavior. New mechanics, additional prefabs, another platform, topology changes, backend systems, or redesigned architecture are additional work.

