I will script export convert port rig 3d car models game assets vehicles props textures


About this gig
GAME ASSET CONVERSION, PORTING, 3D VEHICLES, BLENDER, RIGGING, ANIMATION
Need a game model, vehicle, car, prop, character, or other 3D asset converted and prepared for your workflow?
I provide custom game asset extraction, export, conversion, porting, rigging, texturing, animation, and Blender scripting for supported projects.
What I can work with:
- Cars & vehicles
- Characters & creatures
- Props & weapons
- Game objects & environment assets
- Textures, materials & UVs
- Doors, trunks, wheels and other animations
- Body/vehicle variants and modular parts
Services include:
- Game asset export & conversion
- 3D model porting
- OBJ / FBX / GLB conversion
- Blender import & setup
- Texture & material setup
- Rigging & skinning
- Animation separation & setup
- Mesh cleanup & optimization
- UV preservation
- Batch asset processing
- Custom Blender scripts & automation
- Asset naming and organization
Game & platform experience:
I can work with assets from racing games, mobile games, PC games and supported game engines, including projects involving platforms such as CSR2/CSR3, Assetto Corsa, BeamNG, GTA/FiveM, CarX, Need for Speed, Asphalt, Unity, Unreal Engine, Source Engine, VRChat, SFM/GMod, Skyrim/Fallout and more.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Debisi
3d Model Artist
- FromUnited Kingdom
- Member sinceAug 2025
Languages
English, French, German
Other Game Art Services I Offer
FAQ
Can you work with game mods and modding projects?
Yes. I can assist with supported modding projects involving 3D models, vehicles, props, characters, textures, animations, and asset conversion.
Can you create custom Blender scripts or automation tools?
Yes. I can develop custom scripts or workflows for repetitive asset processing, batch conversion, organization, and other supported tasks.
Can you handle bodykits and different vehicle variants?
Yes, where the source assets contain separate or accessible components. Complex configurations may require a custom quote.
Can you work on a custom mod rather than just convert an asset?
Yes. I can discuss custom asset preparation, integration, rigging, animation, and other 3D-related modding requirements.

