I will be an expert 3d model creation, rigging and conversion services

M
mrdavid510
M
mrdavid510
Davix mark

About this gig

Looking for a professional 3D artist to create, fix, rig, or convert your model for VTubing, VRChat, MMD, VRoid, or VRM? Youre in the right place!


I specialize in high-quality 3D avatar creation, rigging, and optimization. Whether you need a brand-new custom character, mesh repairs, clean weight painting, ARKit 52 blendshapes, facial expressions, visemes, or full-body rigging, I deliver smooth, fully optimized, ready-to-use models.


Services I Offer

  • Custom 3D character creation
  • Mesh, texture, and clipping fixes
  • Full humanoid rigging (body & face)
  • Clean, professional weight painting
  • ARKit 52 blendshape setup
  • VRChat optimization (PhysBones & performance rank)
  • MMD (PMX) conversion
  • VRM / VRoid conversion
  • Lip-sync and expression setup
  • VTuber model rigging
  • VRChat avatar creation
  • VRoid to VRM conversion
  • MMD model rigging

I ensure clean topology, smooth deformations, and optimized performance for streaming, gaming, and content creation.

Please message me before ordering to discuss your project requirements. Lets bring your avatar to life!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Davix mark

Davix mark

MMD Expert

  • FromNigeria
  • Member sinceFeb 2026
  • Languages

    English
HELLO GREAT BUYER I’m a professional 3D artist and MMD specialist with extensive experience in model creation, rigging, and optimization for MikuMikuDance (MMD), VRChat, and VTuber platforms. I focus on delivering high-quality, fully functional models that move naturally and perform smoothly. With strong knowledge of PMX editing, bone structuring, morph creation, physics setup, and clean weight painting, I ensure every model is animation-ready and built to professional standards. Whether it’s fixing broken rigs, converting models to PMX, adding facial morphs, setting up physics,