I will build custom unity editor tools to automate your workflow


About this gig
Tired of repetitive tasks slowing you down in Unity? I build custom editor tools that streamline workflows and eliminate friction.
From simple inspector improvements to full-featured custom windows, I create tools that speed up development and make your project easier to manage.
Custom EditorWindows and inspectors
ScriptableObject creators and batch editors
Animation graph helpers and one-shot controls
Drag-and-drop UI and prefab tools
Data entry, configuration, and debug tools
Youll get clean, well-commented C# code, purpose-built for your project and editor version. I dont bloat your project with generic asset store junk I build for your pipeline.
Let your tools do the grinding so you dont have to.
Get to know Cris
- FromUnited States
- Member sinceJul 2018
- Avg. response time11 hours
- Last delivery9 months
Languages
English
Other Game Development Services I Offer
FAQ
What kind of editor tools can you build?
Anything from custom inspectors to complex editor windows, project-wide batch processors, asset pipelines, and tooling for runtime data like inventory editors or animation setups.
Can you support ScriptableObjects or addressables?
Yes, I often build SO-based pipelines. If you’re using addressables or custom systems, just send the API or example and I’ll integrate it.
Will the code be clean and reusable?
Absolutely. I build modular, readable, and well-documented code so you or your team can easily expand it later.
Will you integrate the tool into my project directly?
If needed, yes — just send a trimmed version or define your folder structure and APIs. I’ll wire it up cleanly without interfering with your existing code.
Do I need to give you access to my full project?
Not always. For most tools, I can build with just interfaces, class definitions, or small sample scenes. If your tool is highly integrated, a minimal working sample is best.

