I will develop multiplayer blueprints for unreal engine 4 and 5

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Muhammad Sanan

About this gig

Are you struggling to get your multiplayer game working in Unreal Engine? Multiplayer replication can be one of the most frustrating parts of game development. Whether you need a simple mechanic synced across clients or a fully functioning multiplayer lobby, I can help you build robust, server-authoritative Blueprint (BP) systems in both UE4 and UE5.


What I can do for you:


  • Session Management: Host, Join, and Find sessions (LAN or Steam/Epic Online Services).
  • Replication & Syncing: Flawless replication of variables, animations, and movement.
  • RPCs (Remote Procedure Calls): Server, Client, and Multicast events structured properly to prevent cheating.
  • Game Framework Setup: Proper use of GameMode, GameState, PlayerState, and PlayerController for multiplayer architecture.
  • Bug Fixing: Debugging and fixing desync issues in your existing multiplayer project.


Engines Supported:


  • Unreal Engine 4 (UE4)
  • Unreal Engine 5 (UE5)


Why choose me?


  • Clean, well-commented Blueprint nodes.
  • Strict adherence to server-authoritative logic.
  • Clear communication and prompt delivery.


IMPORTANT: Please send me a message before placing an order

Get to know Muhammad Sanan

Muhammad Sanan

Full Stack Developer and AI Specialist

  • FromPakistan
  • Member sinceJan 2026
  • Avg. response time1 day
  • Languages

    English
Hi, I’m Sanan! 👋 I’m a Computer Engineer & Developer bridging the gap between robust Web Apps and Agentic AI. 💻🤖 Experienced with various startups & organizations, I build scalable, intelligent systems tailored to your needs. My Expertise: 🚀 Full-Stack: MERN (React, Node), SQL, & APIs. 🧠 AI & ML: Custom LangChain Agents, Chatbots & LLM integration. 🛠️ Software: Python scripts & backend logic. I don’t just write code; I solve problems. Ready to bring your intelligent app idea to life? Let’s talk! 📩