I will fix minecraft modpack crash and lag, setup cobblemon palworld neoforge server


About this gig
Modpack crashed and the log means nothing to you? Send it over, I read crash logs and TPS issues. If you need game play mechanics, economy systems, minigames, custom items, ranks, or fully tailored features I will forge it exactly the way you imagine.
I fix, optimize and build Minecraft modpacks and servers on Forge, Fabric and NeoForge, plus Cobblemon and Palworld servers, so you get back to playing without the stress. Compatible with your server version (Spigot, Paper, Bukkit, Forge, Fabric)
What I Offer
- Crash and exit code fixes
- Mod conflict and dependency fixes
- Forge/Fabric/NeoForge modpack builds
- Cobblemon and Palworld server setup
- Server lag and low TPS fixes
- FPS optimization
- RAM/JVM config
- World repair
- Client-server sync
- FTB quests setup
- Custom minecraft mods and plugins
- Custom gameplay mechanics
- Unique abilities and custom items
- Economy and ranking systems
- Minigame plugins
- Server security features
- Database integration (MySQL/SQLite)
- Bug fixing and performance optimization
Tools Used
- Forge
- Fabric
- NeoForge
- Quilt
- CurseForge
- Modrinth
- FTB Quests
- KubeJS
- Cobblemon
- Palworld server tools
- Pterodactyl
- Spark profiler
Message me with your crash log or issue.
Get to know Ebenezer
Custom AI Agent and n8n Workflow Automation Expert
- FromFrance
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, Spanish, Portuguese, French, German, Arabic
My Portfolio
FAQ
Can you fix mod load order issues, not just individual mod conflicts?
Yes. Load order fixes are checked separately from conflict fixes, since some mods only break when initialized in the wrong sequence relative to dependencies.
Do you code custom mods from scratch, or only fix existing ones?
Both. I can build a custom Forge, Fabric, or NeoForge mod from scratch using Java or KubeJS, alongside fixing or extending mods already in your pack.
Can you create or troubleshoot custom datapacks inside a modpack?
Yes. Datapack creation and fixes are included, covering custom loot tables, recipes, and world generation rules alongside your existing mod setup.
Will you check resource/texture pack compatibility during a modpack fix?
Yes. I test resource pack compatibility alongside the mod fix, since texture and model conflicts often surface only after other issues are resolved.
Can you update an old modpack to a newer Minecraft version safely?
Yes. I migrate the pack mod by mod, flagging anything without a current-version equivalent before touching your world so nothing breaks unexpectedly.
Can you add a new mod to my pack without corrupting existing saves?
Yes. New mods are tested in an isolated instance first, then integrated with a backup of your world taken before any change reaches your live save.
What is your debugging process when a crash log shows no clear cause?
I reproduce the crash in an isolated test environment, binary-search the mod list to isolate the trigger, then confirm with a targeted log capture.
Do you test multiplayer join compatibility before marking a fix complete?
Yes. Every fix is tested with a second client joining the server before delivery, since single-player success does not guarantee multiplayer sync.
Do you test multiplayer join compatibility before marking a fix complete?
Yes. Every fix is tested with a second client joining the server before delivery, since single-player success does not guarantee multiplayer sync.
Do you edit mod config files directly, like JSON or TOML settings?
Yes. Config file editing is included where a fix or customization needs it, covering JSON, TOML, and mod-specific config formats.

