I will create game ready 3d prop models for unreal engine or unity
About this gig
Convert your project references, sketches, or custom guidelines into high-quality 3D assets. From initial concept art to the final detailed description, every asset is optimized for flawless performance inside Unreal Engine or Unity.
Production Capabilities:
- Environment props & background objects
- Complex hard surface machinery & components
- Detailed weapons, helmets, armor parts, & vehicles
- High-quality realistic or stylized 3D models
Technical Deliverables:
- Clean, optimized low-poly/mid-poly topology
- Efficient UV unwrapping & flawless map baking
- Industry-standard PBR textures (Substance Painter)
- Engine-ready files (FBX, OBJ) & source files (Blend)
The Workflow:
Production starts with a high-poly block-out sent for your approval. Once confirmed, the asset moves into retopology, UV mapping, baking, and final PBR texturing to guarantee premium visual quality without sacrificing game performance.
Every asset has a unique technical scope. Message me before placing an order to ensure we select the perfect package for your model!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Munna
3D Artist
- FromBangladesh
- Member sinceSep 2025
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
What do I need to provide to start the project?
To get started, please provide your reference images, concept art, sketches, or a detailed written description of the asset. If you have specific technical requirements like polycount limits or texture sizes, kindly share them upfront.
Are your 3D models fully optimized and ready for game engines?
Yes, absolutely. Every 3D prop model is engineered from the ground up with clean, optimized low-poly or mid-poly topology, centered pivots, and proper scaling, making them 100% ready to drop directly into Unreal Engine or Unity.
What software do you use for modeling and texturing?
I use industry-standard pipelines, including Maya or Blender for primary 3D modeling, ZBrush for high-poly sculpting, and Substance Painter for high-to-low map baking and creating professional, high-resolution PBR textures.
Do you provide the source files along with the final models?
Yes, depending on the package you choose. I deliver the engine-ready FBX and OBJ formats, and I can also provide the Blend source file or texture maps upon request.
Can you create stylized or cartoonish assets, or just realistic ones?
While my primary showcase features highly detailed, realistic hard surface props, I can adapt to both realistic and stylized art styles depending on your project's concept art and visual guidelines.

