I will create professional unity gameplay prototypes and features

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murp96
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murp96
James M

About this gig

This gig delivers Unity prototyping, not full game levels. Levels in this gig refer only to simple test scenes used to demonstrate mechanics or systems. They do not include level design, world building, art, environments, or full game content.


I build clean, scalable Unity features, gameplay systems, and prototype subsystems using professional C# architecture. Whether you need a small mechanic, a complete gameplay system, or a full prototype subsystem, I deliver production ready code thats easy to extend, maintain, and integrate into your project.


I specialise in:


  • Gameplay mechanics & core loops
  • UI flows & interaction logic
  • ScriptableObject based data pipelines
  • Scene setup & prefab architecture
  • Editor tools for faster workflows
  • Behaviour checks & reliability testing
  • Clean, well documented C# code


My process is simple: understand your goals, design the system, implement clean architecture, test behaviour, and deliver clear documentation with full source code.

Perfect for indie teams, early stage prototypes, feature expansions, and projects needing senior level Unity engineering without full game scope.


Feel free to get in contact with me so we can work out what you need! :)

Get to know James M

James M

Senior C Sharp Dot Net Core and Game Development Engineer

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
I’m a senior C#/.NET Core and game development engineer with years of experience delivering production systems, REST APIs, microservices, database integrations and cloud services including Redis and Firestore. I’m also highly experienced in building commercial Unity and MonoGame features, tools and subsystems with clean, maintainable code. On Fiverr I work with clear requirements, reliable communication and fast delivery. If you need help choosing the right approach, feel free to get in touch!